Buffer Copy without Checking Size of Input ('Classic Buffer Overflow')
CVE-2020-6017
Summary
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
- LOW
- NETWORK
- HIGH
- UNCHANGED
- NONE
- NONE
- HIGH
- HIGH
CWE-120 - Buffer Copy without Checking Size of Input ('Classic Buffer Overflow')
The program copies an input buffer to an output buffer without verifying that the size of the input buffer is less than the size of the output buffer, leading to a buffer overflow.
References
Advisory Timeline
- Published