Improper Restriction of Operations within the Bounds of a Memory Buffer
Stack-based buffer overflow in the SmilTimeValue::parseWallClockValue function in smlprstime.cpp in RealNetworks RealPlayer 10, 10.1, and possibly 10.5, RealOne Player, RealPlayer Enterprise, and Helix Player 10.5-GOLD and 10.0.5 through 10.0.8, allows remote attackers to execute arbitrary code via an SMIL (SMIL2) file with a long wallclock value.
CWE-119 - Buffer Overflow
Buffer overflow attacks involve data transit and operations exceeding the restricted memory buffer, thereby corrupting or overwriting data in adjacent memory locations. Such overflow allows the attacker to run arbitrary code or manipulate the existing code to cause privilege escalation, data breach, denial of service, system crash and even complete system compromise. Given that languages such as C and C++ lack default safeguards against overwriting or accessing data in their memory, applications utilizing these languages are most susceptible to buffer overflows attacks.