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Improper Restriction of Operations within the Bounds of a Memory Buffer

CVE-2005-2922

Severity High
Score 9.3/10

Summary

Heap-based buffer overflow in the embedded player in multiple RealNetworks products and versions including RealPlayer 10.x, RealOne Player, and Helix Player allows remote malicious servers to cause a denial of service (crash) and possibly execute arbitrary code via a chunked Transfer-Encoding HTTP response in which either (1) the chunk header length is specified as -1, (2) the chunk header with a length that is less than the actual amount of sent data, or (3) a missing chunk header.

  • MEDIUM
  • NETWORK
  • NONE
  • COMPLETE
  • COMPLETE
  • COMPLETE

CWE-119 - Buffer Overflow

Buffer overflow attacks involve data transit and operations exceeding the restricted memory buffer, thereby corrupting or overwriting data in adjacent memory locations. Such overflow allows the attacker to run arbitrary code or manipulate the existing code to cause privilege escalation, data breach, denial of service, system crash and even complete system compromise. Given that languages such as C and C++ lack default safeguards against overwriting or accessing data in their memory, applications utilizing these languages are most susceptible to buffer overflows attacks.

References

Advisory Timeline

  • Published